

The final level of Serious Sam 3: BFE, The Guardian of Time, uses the same soundtrack from this level, but has been altered slightly.The "medium" music of Greendale from Serious Sam 2 is based on Dunes.The "medium" music of Dunes is referenced several times in the Serious Sam series:.Alternatively, shooting the building with 20 rockets will destroy the building immediately. After the rubble vanishes, pick up the Extra Large Health to register the secret (in Serious Sam Fusion, a platform will spawn on the left and right walls that can be jumped on). Opposite of #6, rocket jump onto the right building/platform (or jump on top of an enemy and then on the building (on Tourist difficulty), and then get off it immediately, but head for the center of the area, as a pair of Major Bio-mechanoids will spawn near the rubble.In Classic version, slope jumping boost can be used to get onto the building instead. There's a small "hallway"/corridor in it, with some ammo. When inside the city walls, in the area with the XL2 Lasergun, head for the left corner and rocket jump to the building/platform (can only be done on Normal or higher difficulties) or jump on top of an enemy and then on the building (on Tourist difficulty).This will only register as a secret in the HD and VR versions of the game. (HD and VR only) Opposite of #4, there is a +1 health pill next to a ledge attached to the wall.Blow it up or cut it with the knife to spawn enemies and items. From the wall by the city entrance, follow it to the left.

Picking them up will register the secret, and like #1, spawn some enemies. As of #1, turn and walk left instead, there are some power-ups.

Hurry up to get it registered though, as Harpies will spawn and you will receive heat damage if you stay too long there.
#SERIOUS SAM 1 MEMPHIS GUARDING AREA KLEER SKELETONS HOW TO#
With all four elements in possession, Sam is now close to the city of Memphis, where he hopes to find answers on how to activate the spaceship the Sirians left, but must first eliminate the enemy. There is a specific spot on which you must stand to register this secret, specifically near the rightmost position/tree of the oasis. Dunes is the sixth level of Serious Sam: The First Encounter, Serious Sam: Xbox, Serious Sam HD: The First Encounter, Serious Sam VR: The First Encounter, and Serious Sam Classics: Revolution.
